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Old 20-01-2013, 08:31 PM   #11
Steve M
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Oh yes - it works!
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Old 20-01-2013, 08:59 PM   #12
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Glad to hear that you have cracked it Steve. I am sure it is of interest to others like myself. Keep us posted.
Albert.
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Old 20-01-2013, 09:36 PM   #13
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Quote:
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Oh yes - it works!
Hi Steve
Pleased to read you have got your LEDs working.
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Old 20-01-2013, 10:23 PM   #14
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Glad to hear that you have cracked it Steve. I am sure it is of interest to others like myself. Keep us posted.
Albert.
I will post some pictures - eventually - its going to be quite a task wiring up around twenty sets of point motors with two twin LEDs per motor and get the panel set up so that green really does mean 'go' and red means 'stop' and getting it to match the way the points are set.

I'm off to the loft - I may be some time.
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Old 20-01-2013, 10:26 PM   #15
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Hi Flashbang
Thanks for the diagram I did see the diagram on Brian Lamberts site, but I could not see how that would work, then you posted your diagram and all became clear.....his diagram is for say a 2 aspect signal, not a point indicator as Steve and I was after.
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Old 25-01-2013, 08:33 AM   #16
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Default AC BiColorLED

Not wishing to hijack this thread but I'm currently doing something very similar, I took advice from a previous thread (from Roj, but cant find the post now!), anyway, here's the diagram I intend to implement, my question is, is one resistor all that is required? logic tells me that I would need a resistor both sides of the LED's to cover when the polarity is switched, I take it AC changes all that?
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Old 26-01-2013, 03:13 PM   #17
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Default Panel complete.

If I can successfully attach the photo this is what the panel looks like all lit up.
Each of the lights switches to either red or green depending on the route selected and are triggered from Seep point motors.
The motors still need to be attached to the layout and then tested to ensure that everything is in sync.
That's the next job.
At the moment I'm using the points to isolate sections of track although I'd like to add switches at appropriate places on the plan - but I'm not brave enough to drill any more holes - this took three attempts! Probably build a small addition for isolating switches, lights etc.
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Old 26-01-2013, 03:59 PM   #18
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Hi Steve
Looks very good - well done.
If you follow this link Link to RMWeb and look at post #5 you will see a neat idea of using a adapted peg to fix the Seep motor centrally. All you need then to do is put some packing into the point blades each side to hold them temporarily central and fit the Seep in line across the point. Once secure remove peg and rail packing and you should find the Seep is spot on.
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Old 26-01-2013, 04:31 PM   #19
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I'll give it a go - thanks.
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Old 26-01-2013, 04:34 PM   #20
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Hi Steve, you have made a very neat job of the control panel for the point switches, I would go so far to say excellent work. I like that.
Albert.
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